Antimagic Field – DND 5th Edition

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    lesespinoza0632
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    <br>A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical vitality that suffuses the multiverse. Inside the sphere, spells can’t be forged, summoned creatures disappear, and even magic objects grow to be mundane. Until the spell ends, the sphere strikes with you, centered on you.<br><br>Spells and other magical effects, except those created by an artifact or a deity, patrick magic field are suppressed in the sphere and cannot protrude into it. A slot expended to forged a suppressed spell is consumed. While an impact is suppressed, it would not function, but the time it spends suppressed counts towards its duration.<br><br>Targeted Effects. Spells and other magical results, equivalent to magic missile and charm individual, that target a creature or an object in the sphere don’t have any effect on that target.<br><br>Areas of Magic. The realm of one other spell or magical impact, akin to fireball, can’t lengthen into the sphere. If the sphere overlaps an area of magic, the a part of the world that is coated by the sphere is suppressed. For instance, the flames created by a wall of fire are suppressed throughout the sphere, creating a gap in the wall if the overlap is large enough.<br><br>Spells. Any energetic spell or other magical effect on a creature or an object in the sphere is suppressed whereas the creature or object is in it.<br><br>Magic Items. The properties and powers of magic gadgets are suppressed in the sphere. For instance, a +1 longsword in the sphere features as a nonmagical longsword. A magic weapon’s properties and powers are suppressed whether it is used towards a goal in the sphere or wielded by an attacker in the sphere. If a magic weapon or piece of magic ammunition totally leaves the sphere (for instance, should you fire a magic arrow or throw a magic spear at a target outdoors the sphere) the magic of the item ceases to be suppressed as quickly because it exits.<br><br>Magical Travel. Teleportation and planar travel fail to work within the sphere, whether the sphere is the vacation spot or the departure point for such magical travel. A portal to a different location, world, or airplane of existence, in addition to an opening to an extradimensional house corresponding to that created by the rope trick spells, temporarily closes while within the sphere.<br><br>Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence within the sphere. Such a creature immediately reappears once the area the creature occupied is not throughout the sphere.<br><br>Dispel Magic. Spells and magical results resembling dispel magic don’t have any impact on the sphere. Likewise, the spheres created by different antimagic field spells don’t nullify each other.<br>

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返信先: Antimagic Field – DND 5th Edition
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